© Copyright 2008-2022 Almar's Guides. This is Tier 4 for Veil so things hit hard, but not that hard. This is very repetitive, boring, and slow. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. That is a great point. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. If you haven't done the others, they are still accessible. DO NOT USE FOLLOW HERE. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. Buy the 950 Point Mount that provides levitation. The mobs are glass cannons. For a better experience, please enable JavaScript in your browser before proceeding. You can use the find command (CTRL + F) to locate such vendors. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. K. kyle123 New member. Murder the "of Fire" mobs from 65 to 68. The south camp is the three rooms near the Nobles Causeway zone line. WHY PLAY LIVE? Pathing will get you killed. Also keep in mind almost everything here summons. Really good guide. The key to AFK grinding is to not die rather than maximize exp per hour. 85% of the zone is undead. They are all undead. I don't like them and only do them if guildmates beg me to. They tank for you, heal for you, or dps for you. The lower level ones spawn outside their cave, with higher level ones as you move back. There is a castle structure there. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. The first camp is in the large room in the bottom right side of the map. All the gear that levels up with you from 75 to 105 makes life hugely easier. At 65 I like to head up to the second levels and kill the higher level guys there. This guide is a solution to that problem. Very simple. This access to at least 2 nameds that I am aware of. It's one of the two expansions that made me quit EQ for any length of time. © Copyright 2008-2022 Almar's Guides. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. They are in the places where the guards used to be. Pathings. They are however allowed into LDoN's. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. Your merc will also use buffs that are in his level range to buff you and your group. This is no longer a viable leveling method. Hey no time like today. Without further ado. Plenty of zone to go around. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. But first about the zone. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. There are some high level mobs there for the Berserker epic 2.0. Youre looking to create a merc team of Tank/ DPS/ Healer. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. Sad really. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. !1111, (You must log in or sign up to reply here. Leveling/Setup This guide covers zones up to Omens of War. Don't bother with one of the far flung camps. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. A: You must be carrying the plat on you in order to pay your merc. I do solo leveling all the time for the challenge of it. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. Another semi decent camp would be the Gorgons in the top left of the zone. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. The easiest armor sets to get will probably be the sets from Hardcore Heritage. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. Yet, player groups are hard to come by in the 60 to 80 level range. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. Make sure that the Tank Merc has been assigned the role of Main Tank. If not, stay outside. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". That said, some of the zones have been made hot zones. I came back and my toons went from level 3 to level 10!!! If you have a reliable interrupt though, pull like a madman and just prioritize those. Go. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. So I will continue making changes as I see what works best and for who. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). BACK TO ACTUAL ZONES THAT CHANGE!! The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Your merc will balance his abilities in defending and attacking the enemies pulled to him. Do her missions as well. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. They like to run, so bring a snare. This amounts to tens of thousands of AA's. The higher the mercenaries confidence level the less chance he has of running away. I forget about that guy. How does it help with boxing? There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. He drops a key to access the first black reaver room and open up access to the second floor. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. I avoid the crystalline horrors as they sap mana like wild. They will be indifferent to you to start. Once you get there, it's party time. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. Otherwise, kill puslings and bubonians. The key is the respawn time for the zone. Just places that are more or less easy. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. With a group of actual people, this place is awesome though. Go left from the giant hole in the ground after zone in until you get to a pond. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Fun times. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). One thing you can't beat is the money though. The mob level goes up to 92-94. The undead lake is good for paladins and there are a couple of drolvargs mixed in. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. Start off near the entrance, then push up to the area around the house. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. Q: Can I give my mercenary weapons and armor similar to a pet? A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. Will continue editing as I play through on different characters. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. If you have that key from earlier or a rogue to pick the lock, go inside that building. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. Dwarves are normally friendly, so ignore them as well. Not very fast, but not very hard either. Reactive: Your merc will react better depending on the situation. Thanks for pointing that out. Once you reach the wasps that are over there, start killing the wasps. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? Kill these guys, turning in the quests as you finish them and then getting them again, until 75. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. You can manage your merc's appearance clothing via your persona window. You can box here, but the zone isn't very conducive to it. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. If you have an enchanter mez the adds and then hold them for one minute after each kill. When you zone in, the area you are in has mobs level 88-91ish. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. The other room is basically in the exact same spot except on the left side of the map. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. Theres an important point to be made about this guide and why its successful. The final two zones drop Glowing Reis, which gives you good armor from 85-90. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. This is a list of all the / type commands which can be used in Everquest. The north and east you can at least run out if you botch a pull. Get invisibility on a character who can rez or has a healer merc at least. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. See below for the final bit of the guide. I just want it known that this is an imperfect guide, just like every guide. It should open and let you swim through to The Hole zone. All rights reserved. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. Healing mercs heal and tanking mercs tank pretty simplistic. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? Spend 48-52 in the area around where you zone in and the northern areas of the zone. Thread starter kyle123; . So there is a level 75 vendor, 80, 85, 90 and so on. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. So I will fix that. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. A discussion community about the greatest MMO of all time! For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) I just dislike this place in total. House of Thule armor is pretty damn good for it's level. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. Very easy to set up a spot and pull away on the gorillas and birds. This place is almost nothing but undead. At first, just wait. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. Set Hotkey: Set the current stance you have selected as a Hot Key. Also the mercenary will cost the same amount he would to the level that you shrouded to. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Each Stance has different focuses and allow the mercs to be more or less reactive. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. If you're a returning player you can find Mercenary Liaison's in PoK. They hit like trucks and run though, so bring a snare. Inside the city, the Alarans come in groups of two or three or solo. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Only downside is that it's a hell of a run out to it. I like to use to portal room for quick evacuation. You can hire a Mercenary at any Mercenary Liaison. Keep clearing around til you hit 48-49. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. Lower HP, but hit hard. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Don't accidently attack Lhranc if you see him. You can go higher, but it isn't really worth it IMO. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Some players are reporting trouble verifying their email address. Pretty much all the critters assist each other though. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. Or at least a bunch of boxes with healer mercs. The respawn rate is also ludicrously high. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. Ah yes I always forget about this. This is a short guide addressing the need of returning players. In the second city, kill Doomfire mobs until 70. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Pretty good for running if you botch pulls. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). You will begin seeing worgs, go south down the coastline and look for some elves and humans. There are three total HAs he will give you. All the living creatures run, so you might be in trouble without a root or snare. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. They are kinda tough to pull single, but normally are no more than 2-3 at a time. It slows down a lot after 46 but is worth sticking out. Q: If the Mercenary dies do I have to buy another one? Let the mercenary do all the work for you. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. I have never played F2P so I can't tell you how to negotiate that. I will edit that stuff in. This works out to 4 AA (6 AA on Test) an hour while AFK. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. These can quickly take you to 64-65. This page contains every Leveling Guide that I have written for Everquest. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. Enter your email address to follow this blog and receive notifications of new posts by email. By this point you should have gear that can hold up and healers who know what's what. Just get access to the second of his HAs, Artifacts of Great Importance. I would recommend this place only if you have a group of actual people. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Create an account to follow your favorite communities and start taking part in conversations. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. If you're geared up or grouped, kill iksar golems as well. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall.